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color[] colors;
void setup() {
size(400,400,P3D);
background(0);
frameRate(10);
colors = new color[3];
colors[0] = color(185,18,27);
colors[1] = color(246,228,151);
colors[2] = color(189,141,70);
}
void draw() {
background(0);
noStroke();
for (int y=0; y<14; y++) {
for (int x=0; x<14; x++) {
int colorIndex = floor(noise(x-frameCount,y)*3);
int xPos = x*width/14+15;
int yPos = y*height/14+15;
fill(colors[colorIndex], random(100,150));
ellipse(xPos, yPos, width/14, height/14);
fill(colors[colorIndex], random(150,190));
ellipse(xPos, yPos, width/14-10, height/14-10);
fill(colors[colorIndex], random(210,240));
ellipse(xPos, yPos, width/14-20, height/14-20);
}
}
}
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