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import processing.opengl.*;
import javax.media.opengl.*;
PGraphicsOpenGL pgl;
GL gl;
ArrayList boxes;
void setup() {
background(0);
size(500,500,OPENGL);
boxes = new ArrayList();
colorMode(HSB);
frameRate(10);
boxes.add(new MyBox(0, 0, 0, color(244), 10, 10, 10));
smooth();
lights();
}
void draw() {
background(0);
pgl = (PGraphicsOpenGL) g;
gl = pgl.gl;
pgl.beginGL();
gl.glEnable(GL.GL_DEPTH_TEST);
gl.glEnable(GL.GL_BLEND);
gl.glBlendFunc(GL.GL_SRC_ALPHA,GL.GL_ONE);
pgl.endGL();
MyBox box = (MyBox)boxes.get(boxes.size()-1);
camera(box.x+110, noise(frameCount * 0.005)*100-50, noise(frameCount * 0.001)*100-50, box.x, 0, 0, 1, 0, 0);
float y = noise(frameCount * 0.02) * 100 - 50;
float z = noise(frameCount * 0.06) * 100 - 50;
boxes.add(box.addX(random(10,50), random(20,40), random(20,40), color(frameCount%255, 255, 24), y, z));
for (int i=1; i<boxes.size(); i++) {
MyBox theBox = (MyBox)boxes.get(i);
theBox.display();
}
}
class MyBox {
float x;
float y;
float z;
color c;
float w;
float h;
float d;
MyBox(float _x, float _y, float _z, color _c, float _w, float _h, float _d) {
x = _x; y = _y; z = _z; c = _c; h = _h; w = _w; d = _d;
}
void display() {
pushMatrix();
translate(x,y,z);
fill(c);
box(w,h,d);
popMatrix();
}
MyBox addX(float _w, float _h, float depth, color _c, float _y, float _z) {
return new MyBox(x+w, _y, _z, _c, _w, _h, depth);
}
}
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