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require 'rubygame'
include Rubygame
class Object
include Sprites::Sprite
def initialize(coords, screenWidth)
super()
@image = Surface::load_image('object.png')
@rect = @image.make_rect()
@coords = coords
@screenWidth = screenWidth
@rectCenter = @rect.center=(coords)
update
def update
@rect.centerx += 5
if @rect.centerx > 640
@rect.centerx = 0
end #initialize
end #Object
def main()
queue = EventQueue.new
screen = Screen.new([640, 480])
screen.title = "Rubygame Window"
background = Surface.new(screen.size)
background.fill([225, 225, 225])
screenSizeWidth = screen.width()
coordsArray = [64, 64]
square = Object.new(coordsArray, screenSizeWidth)
spriteGroup = Sprites::Group.new()
spriteGroup.extend(Sprites::UpdateGroup)
spriteGroup.push(square)
loop do
Clock.delay(12)
background.blit(screen, [0, 0])
spriteGroup.undraw(screen, background)
spriteGroup.update()
spriteGroup.draw(screen)
screen.update()
queue.each do |event|
case event
when QuitEvent
return
end #case
end #do
end #loop do
end #main
main()
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