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#include "WProgram.h"
#define _debugLevelDisable 0
#define _debugLevelGeneric 1
#define _debugLevelSignal 10
#define _debugLevelSimul 20
#define _debugMode _debugLevelGeneric
#if _debugMode > _debugLevelDisable
#define _pinLED 5 #endif
#define _pinSync 8
#define _pinVideo 9
#define _SYNC 0x00
#define _BLACK 0x01
#define _GRAY 0x02
#define _WHITE 0x03
#define _NTSC 1
#define _PAL 2
#define _tvMode _NTSC
#if _tvMode == _NTSC
#define _tvNbrLines 262
#define _tvVSyncNbrLines 20
#define _ntscDelayHSyncStart 4.7
#define _ntscDelayBackPorch 6
#define _ntscDelayFrontPorch 1.4
#define _ntscDelayPerLine 51.5
#define _ntscDelayVSync 58.8
#endif
#if _tvMode == _PAL
#endif
#define _tvPixelWidth 21
#define _tvPixelHeight 16
#define _serialBauteRate 19200
void generateVSync(void);
void writeBufferLine(int position);
void writeTVLines(void);
void clearFrameBuffer(void);
void fillWhiteFrameBuffer(void);
void fillGrayFrameBuffer(void);
void fillPatternFrameBuffer(void);
void loadSprite(void);
byte frameBuffer[_tvPixelWidth][_tvPixelHeight]; char c;
const static byte graphic[_tvPixelWidth][_tvPixelHeight] = {
{_WHITE, _BLACK, _WHITE, _BLACK, _WHITE, _BLACK, _WHITE, _BLACK, _WHITE, _BLACK, _WHITE, _BLACK, _WHITE, _BLACK, _WHITE, _BLACK },
{_GRAY, _GRAY, _GRAY, _GRAY, _GRAY, _GRAY, _GRAY, _GRAY, _GRAY, _GRAY, _GRAY, _GRAY, _GRAY, _GRAY, _GRAY, _GRAY },
{_BLACK, _WHITE, _BLACK, _WHITE, _BLACK, _WHITE, _BLACK, _WHITE, _BLACK, _WHITE, _BLACK, _WHITE, _BLACK, _WHITE, _BLACK, _WHITE },
{_WHITE, _BLACK, _WHITE, _BLACK, _WHITE, _BLACK, _WHITE, _BLACK, _WHITE, _BLACK, _WHITE, _BLACK, _WHITE, _BLACK, _WHITE, _BLACK },
{_GRAY, _GRAY, _GRAY, _GRAY, _GRAY, _GRAY, _GRAY, _GRAY, _GRAY, _GRAY, _GRAY, _GRAY, _GRAY, _GRAY, _GRAY, _GRAY },
{_WHITE, _BLACK, _WHITE, _BLACK, _WHITE, _BLACK, _WHITE, _BLACK, _WHITE, _BLACK, _WHITE, _BLACK, _WHITE, _BLACK, _WHITE, _BLACK },
{_GRAY, _GRAY, _GRAY, _GRAY, _GRAY, _GRAY, _GRAY, _GRAY, _GRAY, _GRAY, _GRAY, _GRAY, _GRAY, _GRAY, _GRAY, _GRAY },
{_BLACK, _WHITE, _BLACK, _WHITE, _BLACK, _WHITE, _BLACK, _WHITE, _BLACK, _WHITE, _BLACK, _WHITE, _BLACK, _WHITE, _BLACK, _WHITE },
{_WHITE, _BLACK, _WHITE, _BLACK, _WHITE, _BLACK, _WHITE, _BLACK, _WHITE, _BLACK, _WHITE, _BLACK, _WHITE, _BLACK, _WHITE, _BLACK },
{_GRAY, _GRAY, _GRAY, _GRAY, _GRAY, _GRAY, _GRAY, _GRAY, _GRAY, _GRAY, _GRAY, _GRAY, _GRAY, _GRAY, _GRAY, _GRAY },
{_BLACK, _WHITE, _BLACK, _WHITE, _BLACK, _WHITE, _BLACK, _WHITE, _BLACK, _WHITE, _BLACK, _WHITE, _BLACK, _WHITE, _BLACK, _WHITE },
{_WHITE, _BLACK, _WHITE, _BLACK, _WHITE, _BLACK, _WHITE, _BLACK, _WHITE, _BLACK, _WHITE, _BLACK, _WHITE, _BLACK, _WHITE, _BLACK },
{_GRAY, _GRAY, _GRAY, _GRAY, _GRAY, _GRAY, _GRAY, _GRAY, _GRAY, _GRAY, _GRAY, _GRAY, _GRAY, _GRAY, _GRAY, _GRAY },
{_BLACK, _WHITE, _BLACK, _WHITE, _BLACK, _WHITE, _BLACK, _WHITE, _BLACK, _WHITE, _BLACK, _WHITE, _BLACK, _WHITE, _BLACK, _WHITE },
{_WHITE, _BLACK, _WHITE, _BLACK, _WHITE, _BLACK, _WHITE, _BLACK, _WHITE, _BLACK, _WHITE, _BLACK, _WHITE, _BLACK, _WHITE, _BLACK },
{_GRAY, _GRAY, _GRAY, _GRAY, _GRAY, _GRAY, _GRAY, _GRAY, _GRAY, _GRAY, _GRAY, _GRAY, _GRAY, _GRAY, _GRAY, _GRAY },
{_BLACK, _WHITE, _BLACK, _WHITE, _BLACK, _WHITE, _BLACK, _WHITE, _BLACK, _WHITE, _BLACK, _WHITE, _BLACK, _WHITE, _BLACK, _WHITE },
{_WHITE, _BLACK, _WHITE, _BLACK, _WHITE, _BLACK, _WHITE, _BLACK, _WHITE, _BLACK, _WHITE, _BLACK, _WHITE, _BLACK, _WHITE, _BLACK },
{_GRAY, _GRAY, _GRAY, _GRAY, _GRAY, _GRAY, _GRAY, _GRAY, _GRAY, _GRAY, _GRAY, _GRAY, _GRAY, _GRAY, _GRAY, _GRAY },
{_BLACK, _WHITE, _BLACK, _WHITE, _BLACK, _WHITE, _BLACK, _WHITE, _BLACK, _WHITE, _BLACK, _WHITE, _BLACK, _WHITE, _BLACK, _WHITE },
{_GRAY, _GRAY, _GRAY, _GRAY, _GRAY, _GRAY, _GRAY, _GRAY, _GRAY, _GRAY, _GRAY, _GRAY, _GRAY, _GRAY, _GRAY, _GRAY }};
void setup(void) {
clearFrameBuffer();
pinMode(_pinVideo, OUTPUT);
pinMode(_pinSync, OUTPUT);
#if _debugMode > _debugLevelDisable
pinMode(_pinLED, OUTPUT);
digitalWrite(_pinLED, HIGH);
frameBuffer[(_tvPixelWidth / 2)][(_tvPixelHeight / 2)] = _WHITE;
#endif
Serial.begin(_serialBauteRate);
Serial.print("Mode: ");
}
void loop(void) {
#if _debugMode < _debugLevelSignal
writeTVLines();
#endif
if (Serial.available())
{
c = Serial.read();
Serial.println(c);
switch (c)
{
#if _debugMode < _debugLevelSignal
case 'w' :
fillWhiteFrameBuffer(); break;
case 'g' :
fillGrayFrameBuffer(); break;
case 'p' :
fillPatternFrameBuffer(); break;
case 'c' :
clearFrameBuffer(); break;
case 's' :
loadSprite(); break;
#else
case '1' :
PORTB = _SYNC;
break;
case '2' :
PORTB = _BLACK;
break;
case '3' :
PORTB = _GRAY;
break;
case '4' :
PORTB = _WHITE;
break;
#endif
default :
#if _debugMode < _debugLevelSignal
Serial.println("c: clear screen | p: fill with pattern 1 | s: fill with sprite | w: fill with white | g: fill with gray");
#else
Serial.println("Debug Levels >> 1: _SYNC | 2: _BLACK | 3: _GRAY | 4: _WHITE");
#endif
break;
}
Serial.print("Mode: ");
}
}
#if _tvMode == _NTSC
void writeTVLines(void)
{
unsigned int i;
for (i=0;i<(_tvNbrLines - _tvVSyncNbrLines);i++) {
PORTB = _SYNC;
delayMicroseconds(_ntscDelayHSyncStart);
PORTB = _BLACK;
delayMicroseconds(_ntscDelayBackPorch);
writeBufferLine(i>>4);
PORTB = _BLACK;
delayMicroseconds(_ntscDelayFrontPorch);
}
generateVSync(); }
void writeBufferLine(int position)
{
unsigned int ii;
for (ii = 0; ii < _tvPixelWidth; ii++)
{
PORTB = frameBuffer[ii][position];
delayMicroseconds((_ntscDelayPerLine / _tvPixelWidth));
}
}
void generateVSync(void)
{
unsigned int ii;
for (ii = 0; ii < _tvVSyncNbrLines; ii++)
{
PORTB = _BLACK; delayMicroseconds(_ntscDelayHSyncStart);
PORTB = _SYNC; delayMicroseconds(_ntscDelayVSync);
}
}
#endif
void clearFrameBuffer(void)
{
byte index, index2;
for (index2 = 0; index2 < _tvPixelHeight; index2++)
{
for (index = 0; index < _tvPixelWidth; index++)
{
frameBuffer[index][index2] = _BLACK;
}
}
}
void fillWhiteFrameBuffer(void)
{
byte index, index2;
for (index2 = 0; index2 < _tvPixelHeight; index2++)
{
for (index = 0; index < _tvPixelWidth; index++)
{
frameBuffer[index][index2] = _WHITE;
}
}
}
void fillGrayFrameBuffer(void)
{
byte index, index2;
for (index2 = 0; index2 < _tvPixelHeight; index2++)
{
for (index = 0; index < _tvPixelWidth; index++)
{
frameBuffer[index][index2] = _GRAY;
}
}
}
void fillPatternFrameBuffer(void)
{
byte index, index2;
for (index2 = 0; index2 < _tvPixelHeight; index2++)
{
for (index = 0; index < _tvPixelWidth; index++)
{
frameBuffer[index][index2] = (index + index2) % 3 + 1;
}
}
}
void loadSprite(void)
{
unsigned int ii,jj;
for (ii=0;ii<_tvPixelWidth;ii++)
{
for(jj=0;jj<_tvPixelHeight;jj++)
{
frameBuffer[ii][jj] = graphic[ii][jj];
}
}
}
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