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#import "FlickApplication.h"
@implementation FlickApplication
- (BOOL)respondsToSelector:(SEL)selector {
NSLog(@"respondsToSelector: %s", selector);
return [super respondsToSelector:selector];
}
- (void) applicationDidFinishLaunching: (id) unused
{
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
UIWindow *window;
window = [[UIWindow alloc] initWithContentRect: [UIHardware fullScreenApplicationContentRect]];
struct CGRect rect = [UIHardware fullScreenApplicationContentRect];
rect.origin.x = rect.origin.y = 0.0f;
UIView *mainView = [[UIView alloc] initWithFrame: rect];
UITextView *textView = [[UITextView alloc] initWithFrame: CGRectMake(0.0f, 0.0f, 330.0f, 480.0f)];
UIFlicker *flick = [[UIFlicker alloc] init];
[flick setDelegate: self];
CGPoint point;
point.x = 10;
point.y = 10;
[flick setStartLocation: point];
[flick setOffset: point];
[flick setIterations: 300];
[flick setDelay: 100.0f];
[flick run];
[window orderFront: self];
[window makeKey: self];
[window _setHidden: NO];
[mainView addSubview: textView];
[window setContentView: mainView];
[flick release];
[mainView release];
[pool release];
}
@end
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